
The World Championship was amazing, the last expansion is great and the game is in a great shape.
#Legends of runeterra publisher full
But LoR is in a better state right now and its the only one where you can have full collection. I love gwent, and its way more affordable than HS and MTG. To anyone trying a new thing I always recommend LoR.

Honestly, just try both for a couple of weeks to get a feel and go from there I end up sticking with LoR a bit more because that's what my friends play, but it could easily be the other way around. I really love them both, and I play both. There's some straight-up RNG effects, but nothing TOO aggravating or "Hearthstoney", IMOīoth games, are great. MtG has much more complex card interactions, effects, etc, and simply A LOT more cards, some of it fucking insane, while there's nothing TOO crazy going on here in terms of effects (the main reason why I say LoR is watered down compared to MTG), and if a card like Duress was released people would flip their shits, LOL. There are a bunch of pretty much 1-1 translations of mechanics (elusive - fly, overwhelm - trample, initiative - quick attack, fast - instant, burst - split second, the stack interactions, the initiative works slightly differently but it's the same idea, and so on), and the "big" difference in terms of mechanics is that there are no "formal" turn phases (you swap an attack token around), and while simpler this actually gives a layer of depth that doesn't exist in MtG (though there are others that exist in MtG that don't exist in LoR. The game system is basically a simpler, more streamlined version of it, like MtG would be if it was released in 2020, after all these decades of development in game design, rather than the early nineties. LoR experience is similar to a watered-down MTG, and I sincerely don't say this as a diss. If you play a lot, you will get a lot more from Gwent, as you keep getting rewards and the ranked rewards are (or used to be) fairly generous, if are able to reach the higher ones. Then, you have the region trails that you will finish relatively soon and stop getting reward from there). I.e, if you play casually, you will get a lot more from LoR (with like 10-12 games a week, you reach the soft cap of your weekly reward. Gwent is just as f2p friendly as LoR, but on a slightly different model (it requires you to play more, but also rewards you more). If that's good or bad, is for you to decide. I just feel like in Gwent the difference when I'm fully focused and thinking / paying attention to everything and trying to be as optimal as I can is bigger than in LoR or MtG, even though the games are more complex). This makes it so that sometimes there's not a lot of variation between games, and decks often feel a bit samey, but it also makes you feel like a boss when you can see something coming from a mile away so you set up the perfect bait and counter it, while in LoR and MtG you are often playing with odds (so in that sense maybe there's arguably slightly more skill expression / tactical gameplay in Gwent, but I won't say it confidently. It's actually to the point where most decks are SO consistent that games end up being a bit formulaic. Gwent has way less variance, and it's not even close. Having played the game from global launch till now, I don't think RNG has ever been a problem in this game (unlike, eg, hearthstone).

In fact, deck builders tend to avoid complete RNG cards, favouring ones with controlled RNG (such as picking 1 of several limited outcomes). Generally, RNG mechanics like these are not prevalent, and are rarely too prominent to consider problematic. However, I will say that LoR's opening mulligan (which is more simple and imo more effective than MTG's mulligan) does mitigate that to some degree, and it also allows skilful deck builders to take advantage of strategic 1-ofs which lower variance in unfavourable matchups.Ĭertain cards and mechanics rely on a certain degree of RNG, such as Invoke/Manifest (pick 1 of 3 from a pool to add to hand), or straight up random effects like 'create a random spell' or 'grant me a random keyword'. Even the most skilful players have to pray to RNG. The wrong draws can always mess up a game even if the matchup was favourable.

If you still like and find comfort in the MTG style of gameplay (summoning creatures into combat, using spells to disrupt combat, even artifacts are in LoR now in the form of landmarks, sort of), LoR will be a much more familiar game.Īs for variance, it is unavoidable in a card game like this. Personally it's not for me but that doesn't mean you won't like it. Gwent is a very very different kind of game.
